| M.J.M. Bijvoet: Art As Inquiry | 0 | Introduction | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | Conclusion | Sources | |
Chapter 13Video Phenomenology: The Vasulkas |
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Inside Electronic Media |
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| The artists that have interested us, have connected the aesthetics of the internal frame with the external communication aspects of these tools, like Nam June Paik, Bill Viola or Paul Ryan. Also, they have perceived their work as a discourse between video as art and video as television, and/or as exploration of the communication structure of the medium. Yet another direction evolved from the intersection of the communication technologies and the electronic media arts, one that is characterized by research into the possibilities of the inner technological-aesthetic workings of video. This has been the path of the two artists Steina and Woody Vasulka, also known as the Vasulkas. Their aim was from the start to advance an understanding of the inner and outer workings of electronic media, both aesthetically and technically, and to advance awareness of the context in which these technologies operate, and possibly have an influence on that context. Among video artists the position of the Vasulkas is quite singular. The work of ‘pioneer’ video artists Steina and Woody Vasulka can be characterized by a continuing inquiry in the electronic processing aspects of the medium ‘video,’ from an innate desire to understand at first the inner workings of electronic phenomena, and later of digital ones. In so doing, the artists have not only made a major contribution to art, but also to the development of image processing. They are the only artists who have persistently sought to integrate the matrices of the ‘system,’ like the video signal itself, in the creation of images and how these could have a meaning in themselves. Since the introduction of the digital editing system and the digital computer, their inquiry has expanded naturally into the syntactic elements of these media. Woody Vasulka was born in Brno, Czechoslovakia, 1937, as Bohuslav Vasulka. He studied hydraulic engineering, in which he obtained a bachelor’s degree in 1956, but decided to change careers and enrolled in the Film Department of the Art Academy in Prague, where he graduated in 1964. Steinuun (Steina) Briem Bjarnadottir was born in Reykjavik, Iceland in 1940. She studied the violin and music theory. In 1959, she obtained a grant to continue her studies at the Music Conservatory in Prague. The two met in 1962, married in 1964 , and moved to the United States in 1965. Since then they have worked together collaboratively and independently. Contrary to the Harrisons, the Vasulkas work more independently, especially lately, acknowledging both the shared contributions as well as the differences in their approach. When Woody and Steina arrived in New York City, intermedia art was at its height. Diving into an active New York art scene, they found themselves attracted by the experimental side, to artists working in the margins. During the first two years, Woody Vasulka returned to film - the medium he had worked in back in Czechoslovakia. In the summer of 1967, while working on multi-screen films, he met Alphons Schilling, with whom he began to experiment with electronic sound and stroboscopic light. In 1969, they met Harvey Lloyd, who had built a small cheap little studio where he had begun to make videotapes, which Steina frequently watched. These early videotapes still used video feed-back as imaging code, but, as a trained musician, Steina became especially interested in the sound - image relationships. Woody, however, was immediately struck by “the image representing an energy system,” to use his own words.[394] It was the beginning of “their dialogue with the machine.” “I have to share the creative process with the machine. It is responsible for too many elements in this work,” said Woody.[395] Note that this is a different attitude from the one that sets out to be the master of technology, to ‘master’ nature. Thus from the start the Vasulkas were not so much fascinated by its images, as by the capabilities of electronic technology itself. Setting up their own studio in 1970, they bought a portapak, as well as a sound synthesizer and three monitors. Woody Vasulka had left his job and, in order to support themselves, they now had to apply for fellowships and grants. As New York State Council on the Arts funding was only available through non-profit organizations, they founded the group “Perception,” together with Juan Downey, Frank Gillette, Beryl Korot, Andy Mann, Ira Schneider, and Eric Siegel.[396] In 1972, they already received funding from the National Endowment for the Arts and were invited to participate in the programs of KQED-TV’s National Center for Experiments in Television (San Francisco) and WNET/Thirteen Television Laboratory (New York). In the meantime they had co-founded The Electronic Kitchen, later on The Kitchen, as a center for electronic music, video and performances. The space was set up as an informal laboratory for artists to meet and experiment with sound and inmages, and would become the center for these activities during the seventies and part of the eighties.[397] Woody Vasulka summarized the early excitement about the “new medium” and all the activities that evolved from it as follows: “What is special about video art at this time (1972) is that it isn’t yet trapped in rigid rules. There are not yet any clichés, and the artists haven’t had time to develop the maniacal egos one finds in the other arts. All the video artists are like one big family and thinking about video’s big future.”[398] The Vasulkas were interested in art and counterculture, but less in politics. However, counter-culture and politics were closely allied then, so they hovered for a while between the ‘established artists,’ exhibiting in the art circuit, and the politically active ‘community art’ groups. Steina Vasulka described their position succinctly when she said: “None of them (by which she meant groups like Raindance or Global Village) were particularly interested in art, although a lot of them had art backgrounds. ... This was their anti-art statement, so that set us immediately on the fringe, because we were never really interested in politics. I saw it as an American internal affair that was very interesting for me to watch as a foreigner, nothing else.”[399] For the Vasulkas initially these roads crossed. While experimenting for ‘artistic’ reasons, they also made documentaries for the Alternative Media Center in New York and, like Nam June Paik, compiled an archive documenting this cultural world of New York City. |
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Digital Space as Perceptual Environment |
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| Like Bill Viola, Woody Vasulka emphasized the fact that the electronic image does not have a single focal point, being a wave (or particle) pattern of electrical energy, electrical impulses consisting of voltages and frequences, always in motion, and dynamic. Because video does not have a fixed perspective it need not conform to traditional forms of representation of figuration, according to their point of view. Although the Vasulkas are interested in how images are seen or perceived as reality, their premise was not the "eye" of the camera recording "reality". The Vasulkas soon took to an invisible reality as a starting point; the internal time/energy parameter of the video technology as "inner model of imaging". Their research with the medium itself started as 'the tool' from which an image is derived. To get a better idea of their approach it may be helpful to set it against Bill Viola's. Viola starts with a "question" or an image in mind and then develops the necessary technological tool for it. In addition, Viola models a visual syntax through the eye of the camera. to create a perception of reality as if "the mind's eye". Woody and Steina Vasulka describe their method as a "dialogue with the tool and the image, so we would not preconceive an image separately, make a conscious model of it, and then try to match it. We would rather make a tool and dialogue with it. (..) But it is more complex, because we sometimes design the tools, and so do conceptual work as well."[400]
Woody's initial fascination centered on the differences between film and video; video has no single frame, for example, film does. Also the electronic spectrum is not confined to a frame but exists in a principally undefined space. The video space is a floating space. Stein described her first encounter as falling in love; "As soon as I had a video camera in my hand - as soon as I had that majestic flow in under control, I knew I had my medium."[401] Their research has from the start included both the nature of the video signal and the audio signal, being based on the same electronic principles. Sound can be used to generate video images, and vice versa, as the early experiments with audiosynthesizers proved. Many of their early videotapes and environments are experiments in this relationship.[402] The investigation into the matrix of video led to a series of works where images and sounds came purely from the machine. A next step consisted into exploring the nature of the spatial aspects of the video image, and in particular the horizontal drift, where images literally drift horizontally from one monitor to the next. A three-segment videotape from 1970, Evolution, 'organizes' the various stages of human evolution using this feature. At the time they could not yet technically control the speed of the drift. This problem was solved in 1972, when they had a Horizontal Drift Variable Clock built for them by tool builder/engineer George Brown. In Spaces I and Spaces II (1972), the horizontal drift is brought together with video-activated sound imagery. Spaces II textures three layers of shapes, which image planes move simultaneously and horizontally over the screen. The next step was to create images in which foreground and background relationships were manipulated, exploring spatial effects and the three-dimensional possibilities of a normally non-dimensional imagery. So Brown constructed a so called multi-keyer for them, which made it possible to layer up to six images on top of each other and key them to manipulate the images at will. (The normal standard at the time was two) The Vasulkas circumscribed the numerous videotapes that resulted from the increasingly complex combinations as Electronic Image and Sound Compositions. The images of these videotapes are composed of various in essence abstract wave modulations which hovered often between the abstract and organic, although they resembled landscapes or created other associations with nature. "They resemble something you remember from dreams or pieces of organic nature, but they never were real objects, they have all been made artificially from various frequences from sounds, from audible pitches and their beats."[403] Woody Vasulka once explained why and how they decided to take this direction of not accepting the available hardware and the existing capabilities offered with it. Being educated in film, he had come to understand the economic structure of its production system - the studios, laboratories, equipment and so forth - as a system in which the filmmaker was subordinate to the existing structure. When he started working with electronic equipment it was for the first time that he managed to achieve some independence, or, as he called it "to personalize the process of image-making." This personalization of the tools has become a consistent striving of the artists. In a sense tool has come to equal medium. Of course, economics played a crucial role as well. One has to remember that before the portable video equipment, and the personal computer became consumer goods, these technologies were mainly utilized by reasearch facilities and laboratories. However, Woody Vasulka came across one feature of the American industries that fascinated him tremendously, as he recalls: "In working with electronic systems, I've been able to observe how they became available, how they filtered down from this industrial or commercial world to the point where they were within my reach. I also discovered that in the United States there's an alternative industrial subculture which is based on individuals, in much the same way that art is based on individuals. (..) These people, the electronic tool designers, have maintained their independence within the system. And they have become artists, and have used the electronic tools which they had created. We've always maintained this very close symbiotic relationship with creative people outside industry, but who have the same purposeless urge to develop images or tools, which we all then call, maybe, art."[404] So it happened that Vasulkas began to collaborate with a community of engineers and artist-engineers like Eric Siegel, George Brown, Steve Rutt and Bill Etra, Don MacArthur, and still do.in order to develop the tools they needed for their work. When the Vasulkas purchased the Rutt/Etra Scan Processor in 1974, a video-synthesizer, Woody felt that this piece of equipment gave him a wholly different understanding of the electronic image, since it enabled him to perceive of the image as a product of time and energy. Rutt/Etra processes a signal such that the electron beam, that is light energy, scans an image in such a way that it becomes a series of waving lines. The face, for example, dissolves into a kind of topographical map where the lines indicate the high and low areas, visualized as brightness, or relative darkness The bright areas are raised and the dark areas lowered; a three-dimensional image appears. Because the time segments step-by-step evolved from two dimensional to three dimensional patterns using as programmable building element the waveform. Or, as Scott Nygren explained: "The Rutt/Etra reorganizes imagery by electromagnetic deflection of the electron beam; deflection coils form a yoke surrounding a monitor built into the synthesizer. The resulting images can only be recorded by means of an external camera, since the waveform display, or raster image, alone is altered, not the waveform code directly."[405] For Woody this feature became a central element in creating a syntax for electronic images, at least for a while. For Steina it functioned as a deconstructive device. The Rutt/Etra Scan Processor not only allowed the video raster to be reshaped through magnetic deflection, the scan processor could also visually display the most basic elements of the video signal itself in a precise manner. It also helped in clarifying how the conversion of light into energy happens sequentially when the electronic image is created; the time frame obtained particular significance to him. It confirmed Woody's notion that video was in fact nothing more than electromagnetic energy constructed in time. (Compared with the photographic/filmic (camera obscura) process whereby during exposure time all parts of the (film/photo) emulsion are converted into another code simultaneously.) Videotapes made between 1974 and 1977, such as Reminiscence (1974), Telc (1974), The Matter (1975), and C-Trend (1975) try to depict this process. |
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Woody: A "Code" for Electronic Images |
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| Gradually Woody Vasulka’s interest in realizing images without the organizing principle of the camera as the mode of electronic image forming increased. The departure from the “camera-obscura principle” and its visual/perceptual references to an outside world seemed the next logical step, as his analysis comprised smaller and smaller time sequences in order to understand how wave formations worked in as many components he could possibly program. This departure coincided with the development of the Vasulka Imaging System in 1975, a digital computer-controlled personal facility. This system allowed Woody to make the shift from analogue wave form patterns to digital computer-generated structures. As we know, the binary code, 0/1, is at once a mathematical notation and a formula describing the signal code. It organizes, as it were, the language of the computer. For Woody Vasulka, the non-camera-derived images, solely created through the arithmetical and logical unit (ALU) of the computer itself, entailed the possibility of a completely new visual code, based on mathematics. Woody Vasulka: “The dramatic moment of the transformation into a binary code of energy events in time, as they may be derived from light, or the molecular communication of sound, or from a force field itself, gravity, or other physical initiation, has to be realized. The process of analog-to-digital and digital-to-analog conversion envelops the internal digital-code operations, the state of the world, which is exclusively man-organized and cross-disciplinary.”[406] In 1976, the Vasulkas began to develop a new digital system together with Don MacArthur, who built a prototype, and Walter Wright, who wrote the first programs. Together with Jeffrey Schier, then still a student at New York State University, they built a more complex system, the so-called Digital Image Articulator, or Imager. This system could take two video inputs, digitize them, and then perform a series of operations on those two images based on logical functions derived from the arithmetical and logical unit. Depending on which logical function was operating, the numerical codes - and hence the images - were combined differently, but in absolutely predictable ways. Basically, one can describe this system as a mathematical digital system.[407] The process itself, the description of the screen in which each pixel or point is encoded to create the image, takes place on a syntactical level, rather than a semantic one. This linguistic analogue is nothing new, but was a good metaphor to describe this work. The mathematical ‘language’ based on logical functions created a unified language in which the single elements formed syntactical relationships which he called “syntax imaging.” The criteria for the composition of the imagery were now determined through the articulation of the structural properties of ditigal space. The transformations and manipulations of the images only happen through the physical structure of the system. It was yet another step toward the development of a code, like syntax functions in language. The emphasis on inquiry has often been interpreted as being solely didactic. Yet, for Woody there is no doubt that “here and in video as well ... the hardware itself was a carrier of aesthetic definitions beyond my expectations,” being within, and not coming from the outside.[408] | ||
Steina: "Machine Vision" |
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| Steina’s work began to take a different turn during the time that they were in Buffalo, NY (1973-1979). Here she began her “Machine Vision” works, which bring to the fore how important this exchange between machine and (wo)man was for her. In Allvision (1976) she placed a bar on a turntable with two cameras mounted on either end with a mirrored globe in the middle. In each corner was a pair of monitors. Rotating the table 360 degrees, the cameras captured the whole room, including the observer, from a kind of fish-eye perspective. The camera sees both from behind, through the reflections in the sphere, and what is in front, although distorted and somewhat abstract. The movement gives the impression of a fluid environment. Other variations played with different positions of the mirror or sphere, with rotation and cyclical possibilities, zooming in and out, and so on. Steina wanted to explore situations in which the camera sees more than the human eye under normal conditions. Steina states: “The cameras alone scan the whole room. The idea was of course that the whole room can never be perceived or understood by human vision. Inserting the sphere in between emphasized the absurdity. When I mount the camera on the car, I define it as machine vision, but when I use the sphere, it is the concept of allvision.”[409] Elsewhere she said: “These automatic motions simulated all possible camera movements without making the camera and its operator the center of the universe. Time and motion became the universe with its endless repetitive cycles and orbits.”[410] There is no narrative with a beginning or end; there is only the eye of the camera registering the ‘outside environment’ as ‘movement’ in space and in time. The impressions of the images of the camera when turned 360 degrees, or of two cameras directed at each other, cause the registration of space to appear indistinct, yet multi-layered. Steina Vasulka’s ‘machine vision’ explores the visions or rather the perceptual qualities of a machine (camera) in conditional situations. Or as she put it herself: “My Machine Vision installations were performing systems, and they occur in the studio, or out in the landscape or an exhibition...”[411]
Since their move to Santa Fe, New Mexico, in 1980, Steina has continued this approach and had consistently developed and adapted it in installations like The West (1983-1984), Geomania (1989) or Borealis (1993). The exploration of the phenomenology of space now includes the outdoors. She admits: “I moved there because I wanted to experience what it is to live in beauty. I did not want to think that it was going to affect my images as much as it did. For the first two years I resisted it. First of all because the beauty of the West is so seductive. And, secondly, I didn’t feel up to it. ... I just went outside one morning and said ‘Well, my studio doesn’t have any walls and the ceiling is very high, and it’s blue.’ I just adopted the whole Southwest as my studio. So that’s when I made peace with the idea that the landscape of the Southwest was going to be my image material.”[412] Since the ordinary beauty of a landscape still remained suspect to her, she re-configured it into an imagery which appears to represent a metaphor for human intervention in nature at large. The West is a two-channel video installation about this landscape of the Southwest. It is a story of nature become landscape, of the cultivation of a piece of land once wild where “mankind leaving an imprint” is visible everywhere, through buildings, telephone cables, satellite and telescope systems (Los Alamos is near). Using the spherical mirror to create double vision and the horizontal drift to dissolve the visual frame of a motif, mixing natural and electronic colors, overlapping different images, she visualized the land as being in continuous motion, like a musical composition. The four-channel audio piece is fully integrated with the video images. In Lilith, a videotape made in 1987, she superimposed the face of a woman - painter and poet Doris Cross - on a landscape. Willingly or not, Steina thereby created a layering of metaphors for similar processes in all living beings on earth: a passage of time portrayed in the face of an elderly woman coincides with the changing faces of the land: mother earth. The footage for Borealis (1993) was filmed during a stay in Iceland, where she was born. On four large translucent screens suspended in ‘space’ close-up images of foaming and surging waters overwhelm the passing observer. The continuous coalescing movement and sound are more than a suggestion of the power and force of nature. There is an awe toward nature and the aesthetics of the natural environment, combined with a healthy scepsis towards false sentiment and sentimentality. If one wants to distinguish between the work of the two artists, one can interpret Steina’s recent work as a method to connect the machine vision with the reality of the external world, i.e. external from the point of view of the eye of the camera, whereas Woody’s critical investigations of the function of the machine and its applications can be seen as a description of the internal workings of the machine, an exploration of the space within. They are investigating the same landscape as it were, but from different complementary perspectives, Woody from the inside and Steina from the outside. |
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Woody: Mapping Memories |
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| The move to Santa Fe may also have influenced Woody. The Commission (1983) at least appears a distinct deviation from his syntactic experiments. In The Commission Vasulka combines electronically generated imagery with a videotaped staged narrative. The story is based on the incident of a "supposed" commission given to Niccolo Paganini by Hector Berlioz, to compose a piece of music for him. It relates the last days of the legendary violinist - his fame and glory and the misfortunes surrounding his death and funeral. The 45 minute-long videotape is divided into 11 segments. The opening section tells us that Paganini had lost his voice and had to speak through his "beloved illegitimate son." The son repeats what the father says, so that we may hear. Woody uses this element of repetition as a structural element throughout the videotape In subsequent segments, Berlioz, wanders aimlessly in a 'surreal' landscape, contemplating Jungian notions of character, archetype and knowledge. The viewer experiences the death of Paganini and hears the whispered rumours, even before the man is buried. These filmic images are superimposed with computer-generated digitized veil-like waveforms. Woody Vasulka's 'opera' overlays, as it were, the visible "camera obscura" reality with the electronic reality. The current vision - presented as generated digitized imagery - overlays the past, or memory of the past - presented as filmed reality - which has come to us as a metaphor for the romantic myth of the artist as genius. Finally, the making of The Commission itself developed from experiment into a metaphor for the rise of myths and legends surrounding fame and fortune - the process of art making and art-politics. The Art of Memory (1987) has been interpreted as the artist's battle with narration = photographic/filmic = chronological = linear versus non-narration = electronic = non-chronological = non-linear. Black and white photographs and film fragments of historic events of the first half of the century are layered over the electronically generated images of the landscape of the Southwest, the present as it were. The fragments are mainly war episodes; of the Spanish civil war, the Russian Revolution, World War II and the atomic bomb. The fragments represent not only our own archival memory, jumbled together, as shreds of a narrative interrupted by forgotten parts; what is left to posterity of the past. They also reflect on how the construction of memory and history is mediated through the camera arts; on what we deem important to remember as truth; or may be not even that. Sturken interprets: "The incongruity of these images of history set against the dry forms of the American Southwest evokes a kind of timelessness; the desert landscape is emblematic of time marked within the earth, the past and future merged. Art of Memory is thus an attempt to situate the images of history within the fluid terrain of time, to mark their ephemerality."[413] | ||
Contextualizing Virtual Space |
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| The development in the works of the Vasulkas shows how the complexity of their research increased with the complexity of the technologies, how the philosophical and aesthetic implications became more and more multi-layered and interdisciplinary. Woody’s exploration of inner space continued with the Hybrid Automata, which focused on the development of a robotic camera, with a “pan/tilt/rotate camera-head.” The video camera is placed on a camera stand, with a 360 degree rotation axis, and connected to a computer, which is programmed so that it communicates with the environment on two different levels, a visual and an aural mode, ‘acting/reacting’ upon the optical and acoustic phenomena of the surrounding space. The ‘synthetic’ computer model is set up to confront the real acoustic and optical world, and to interpret the received data via learning capabilities in order to create a virtual environment. The robotic device, “when linked to graphic virtual computer space, attempts to redefine the straditional stage and established media space.”[414] A number of questions are dealt with: Cartesian space and perspective are challenged by the parameters with which the computer driven mechanism maps the space; by doing so it gathers memory; the active engagement of the viewer is requested. The first stages of the project were presented during ars electronica (1990) at Linz (Austria) as The Theatre of Hybrid Automata (1990). Woody Vasulka and David Dunn wrote: “This environment explores the potential for interpretation between diverse sensory worlds, subjective and objective experience, and the real versus the impossible through aural illusions of orbital motion in physical and virtual space.”[415] Later on Woody wrote: “I see the Theater of Hybrid Automata as an apparatus that is conscious of space. The basic cyclical ritual of the machine, the process of calibration is a phenomenon performed at each and every moment whenever a machine charts its future. Perhaps it is complementary to our own human experience. From the moment of awakening, our mind begins the search for its identity, its alignment to time, the shape of the room, a street, a city. Finally, the way in which this assembly of objects, systems, and events behaves may help to trace some points of its original intent: to deconstruct, analyze, and describe the basic behavioral pattern of a techno-aesthetic system.”.[416]
Vasulka’s research project is cross-disciplinary, involves work stations and what Gene Youngblood has called a “design team” (including composer/artist David Dunn, media writer/critic Gene Youngblood, poet Liz Rymland, and artist/writer Peter Weibel), to investigate both the technical and intellectual/philosophical questions. That this type of research is not just technical is self-evident, as it touches on concepts of computer interactivity, artificial intelligence and computer learning systems, connectionism (the science concerned with the functioning of neural networks in the brain and parallel computer processing) and such technological developments as virtual reality. Constituting a major expansion of the traditional concepts of system control, the significance of these aspects of digital space extends “beyond the domain of art to proffer an expansion of human imagina-tion through the merger of artistic perception and scientific process.”[417] His new project, called The Brotherhood (1995), consists of series of Tables built from scraps of industrial and military waste from nearby junkyards in Los Alamos and elsewhere, and investigates possibilities of a more fully interactive environment. Woody Vasulka about Table III: “In principle, the installation performs its preprogrammed audio/videocycle; the overall composition progresses as a single time line unless the audience intervenes. The visual concept is based on a single light beam, split and redirected to the six coordinates of a cube. At the walls of the imaginary cube, there are six translucent screens, showing the projected images on both sides of the screens.”[418] It runs on an interactive laserdisc program. References and comments concerning the nuclear and space industries come to mind; thoughts about mankind’s - mainly male, though - tendency to want to reorganize everything in nature; about man-machine relationships in general. However, for the Vasulkas the concept of computer interactivity is understood to be more than the interface between the machine and the user/perceiver, hopefully opening up new potentials to describe the “real landscape,” as a “landscape of synthesized images, which could create new sensory relationships - new perceptual experiences.”[419] |
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The Artist as Mediator |
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| The videoworks of the Vasulkas are ‘steps’ in a continuous, but not necessarily linear, research, and the viewer who steps into the middle perceives them as sections without an apparent beginning or end. Although the idea of process became a common element in the art of the sixties and seventies, it was generally concerned with the exposition of internal changes over a period of time with some kind of beginning or end. The Vasulkas’ seemingly fragmentary segments were often too difficult to follow for the art world, accustomed to looking at a finished work of art, for the Vasulkas required placing the work in the context of another kind of process, that of an open unfinished research project. With a few exceptions, like artist Shalom Gorowitz, who described watching some of the early tapes as “an incredibly sensual experience,” criticism was often restricted to situating the work of the Vasulkas in the realm of documenting research procedures.[420] On the one hand, this did not happen totally without the consent of the artists, who have denoted their procedures themselves as didactic video. On the other hand, the Vasulkas do perceive themselves as artists and place the purpose of their work in the realm of art. After all, it provides their economic base and gives them the freedom to experiment.
The relationship to science is their apperception of art as a problem solving activity, as a mode of inquiry, which may lead beyond the existing utilization of the hardware and software presented by the industries and to an evolution of the implied system aesthetics. Woody Vasulka has said about his position: “I come from a non-scientific discipline. But in going through the system I keep finding these coincidences, and then I try to rationalize them as I see them. I wouldn’t be able to rationalize them beforehand as scientists do. They usually have a much clearer idea of what they’re seeking. I’ve always been interested in ambiguity, or rather in magic, in imaging.”[421] He has explained that he sees himself as a mediator of this kind of knowledge, making computer science available as a commonly utilized material with the general purpose to create works of art that contribute to the evolution of these technologies which they translate into ‘personalized tools,’ hoping that “the articulation of such syntactical principles will have direct application in such fields as scientific visualization and artificial reality research.”[422] Interpreted this way, there is indeed an educational, didactic aspect implied in the research. Apart from that, there are several other levels of research to distinguish. First there is the research itself, as an explanatory mode of the internal functions of the new technologies. Secondly, by opening up the possibility of a personalization of these ‘tools’ or media, their working method literally transforms the notion of our accepting what the industries offer, with all the economic and political implications. Thirdly, they feel that artists “must help to shape what is quickly unfolding as a fundamentally new perceptual environment which is ushering forth profound epistemological changes...for the sake of cultural evolution and preservation.”[423] So their longstanding interest in cognition and perception needs to be considered as well. How we receive images and retain them is just as important for the Vasulkas as it is to Bill Viola. Finally, the communication and information context of these media systems and how they affect human behavior in an automated environment are also part of the research.[424] The Vasulkas and their collaborators are convinced that the digital computer will bring totally new characteristics into sensory, linguistic and social communication, which will in turn have a direct impact on our mode of thinking. Woody Vasulka thinks that it will effect the way we look at reality, which he feels will express itself as a confrontation between the computer-generated imagery, which is an internally created reality, and external reality. But the discussion concerning the illusionary aspects of the artificial, synthetic image and the ‘real’ image will become less and less important. Summarizing, we can say that the Vasulkas’ research of digital space leaves the boundaries of the art object in two directions: 1. externally, into an art that searches to bring together interdisciplinary functions, 2. internally, into an art that searches to merge accepted aesthetic conventions by creating a new perceptual mode of viewing the environment. We have already mentioned that Gene Youngblood coined the term “metadesign” to designate the work of artists who set out to create a new context rather than focus on content only. This “metadesigner” searches for new models, as it were, which may be technical, structural, perceptual, aesthetic and so forth, to be used by others, whether artists or other people, to create contexts. Accepting this definition, the Vasulkas would indeed fall into this ‘category.’[425] |
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